However, no open world to explore and no cops to chase you down didn’t exactly do NFS any favours. Prostreet wasn’t close to NFS’ best effort, but it was a solid racing game.
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For the first time ever, NFS focussed on circuit racing rather than street racing and it went fairly well. Players that had bought the previous instalments of NFS would’ve been confused when they tried Prostreet for the first time in 2007. Either way, it sits comfortably in midtable in this list. Others dislike the lacklustre multiplayer and lack of content. Some say it’s one of the best racing games on the Wii and that its innovative changing level design makes it a solid entry. #15 – Nitro – 69%Ī Nintendo exclusive, Nitro certainly wasn’t a bad effort by EA, but it isn’t one that lives long in the memory. Fans lamented the poor story, bad controls, and lack of customisation.ĭefinitely not the worst NFS title, but one that lived up to its name. Critics loved the handling model, Autolog multiplayer features, and the world you were allowed to roam. #16 – Most Wanted (2012) – 68%Īnother title that the fans and critics can’t agree on is the 2012 version of Most Wanted. The game looked great though, as Palm City looked great in both the day and night, something that was new to NFS. The racing was fun, the customisation great, but the cops and the story were poor and verging on infuriating at times. Heat was definitely a step in the right direction for the series, but it still has some way to go to recapture its former glory. #17 – Heat – 67%Īt the time of writing, 2019’s Heat is still the most recent NFS title in the series. The story is forgettable and short, there’s no drag racing and no pause button (again!). Need for Speed looks and feels good when driving, but the issue is with a lack of content. Harkening back to the series’ roots (in name only) isn’t a sure-fire way to improve your fortunes. The driving itself though, and the variety of real-world environments on offer, do give Run some redeeming features. Not much happens during that time either, giving Run no replayability value. The graphical glitches from Undercover rears its ugly head again, while the 3,000-mile-long route goes by far too quickly. #19 – The Run – 65%Ī game where your sole mission is to drive from San Francisco to New York has massive potential, but EA failed with this one. To its credit though, the visuals and audio were good, for the most part. Rivals was glitchier than a Bethesda game and had servers that made online competition near-impossible post-launch.Ĭops would often chase players for no reason and there was no pause button in the game either. Surprisingly, critics did like this title upon release, but the fan reviews are what drags it down to 20th place. #20 – Rivals – 65%Īnother recent entry to NFS’s catalogue is 2013’s Rivals, but it’s another forgettable game. If you wanted to succeed, you had to fork out, something that would become all too common in EA titles going forward. However, the irony of a game that’s titled “No Limits” having plenty of limitations on it isn’t lost on anybody.
![nfs shift 2 trailer official nfs shift 2 trailer official](https://www.gamespot.com/a/uploads/original/gamespot/images/2011/090/1685717-604347_20110401_032.jpg)
2015’s No Limits was a mobile-exclusive that had good graphics, gameplay and visuals. #21 – No Limits – 62%ĮA decided to give a free-to-play NFS another go after the failure of World and once again, they fell short of the mark. In between all of this were nonsensical and poorly acted cutscenes to boot. The game was too easy, the missions were extremely repetitive, and the world was made up of poor textures. Undercover was trying to be Most Wanted on the next-gen consoles but fell way short of that. NFS wasn’t exactly on the most solid of ground at the time, but 2008’s Undercover signalled the real decline of the series. World’s issues were that its world was lacklustre and felt as though it was a half-baked attempt at a true sandbox racer. World is a game before its time, as free-roaming racing games like Forza Horizon are popular, as are free-to-play games like Fortnite. NFS: World was released in 2010 and was a free-to-play MMO racing game. Kudos to EA for trying something different with NFS, but this attempt didn’t work out. Unrealistic damage, a forgettable story, poor handling and the pay-to-succeed in-game currency rubbed gamers up the wrong way.
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This is comfortably the lowest scorer on our list and it’s little wonder why. So, let’s get into the rankings! #24 – Payback – 51%įans were left wanting their money back after purchasing 2017’s Payback. Metacritic is the go-to when it comes to average review scores for a video game, as it has the most reviews for this kind of media.
Nfs shift 2 trailer official Pc#
For example, the latest NFS games have had their fans and critics PS4, Xbox One and PC scores all averaged together to make an overall score.
Nfs shift 2 trailer official series#
We’ve sieved through every main series game in the NFS catalogue to collect both the critical and fan average review score for each console it was released on.